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Currently Watching: Latest videos by skeelogy
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A.I. Fighter Posted by: skeelogy
Video duration: 401 seconds http://cg.skeelogy.c om/projects-aifighte r.php A.I. Fighter is a 3D beat-'em-up style fighting game in which the player will control a fighter using the keyboard and engage the computer's fighter over a short duration. It is created for us to test out training of computer A.I. using Neural Networks. Display Video Comments | Hide Video Comments | Add Comment |
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Face Image Relighting Using A Morphable Model Posted by: skeelogy
Video duration: 162 seconds http://cg.skeelogy.c om/projects-face-rel ight.php In this project, we are trying to relight a face in a 2D image, given only a single image. The 3D face model is obtained first by using a morphable model. The matching/optimizatio n then starts to find the best weights for the morphing. Finally, we relight the synthesized 3D model and composite it back onto the 2d image to obtain the results. Display Video Comments | Hide Video Comments | Add Comment |
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Skeel's Rigging Demo Reel Posted by: skeelogy
Video duration: 216 seconds http://cg.skeelogy.c om/demoreels-rigging .php This demo reel showcases the character rigging, simulation and rig-related programming works that I have done over the past few years. Display Video Comments | Hide Video Comments | Add Comment |
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Hunter Hunted Posted by: skeelogy
Video duration: 88 seconds http://cg.skeelogy.c om/projects-hunter-h unted.php This is a visual effects video where we placed in a CG radioactive creature into live footage and blew up an existing bridge. A radioactive creature (the hunter) goes after a thief which took away its valuables. Little did it realize that everything was staged and it was being hunted instead. Display Video Comments | Hide Video Comments | Add Comment |
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Muskeelar Posted by: skeelogy
Video duration: 85 seconds http://cg.skeelogy.c om/projects-muskeela r.php Video showing the features of Muskeelar, my muscle system for games. Implemented as Maya plugin and visualized in OGRE. Display Video Comments | Hide Video Comments | Add Comment |
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Butterfly Lovers Posted by: skeelogy
Video duration: 82 seconds http://cg.skeelogy.c om/projects-butterfl y-lovers.php This is the intro and ending for a wedding video, done in 3dsmax. A butterfly goes on a search for its life partner and comes back with its loved one. Note that the main wedding video has been replaced by the words "Main Wedding Video" in the middle of the clip. Display Video Comments | Hide Video Comments | Add Comment |
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Skeel's Game Physics Demo Reel Posted by: skeelogy
Video duration: 169 seconds http://cg.skeelogy.c om/demoreels-game-ph ysics.php This demo reel showcases the implementations done for character physics, fluid physics and soft body physics. There is also a section on collision handling between different types of objects. Most of them are implemented using Microsoft XNA 2.0, with some done using OGRE. Display Video Comments | Hide Video Comments | Add Comment |
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Smoothed Particle Hydrodynamics 2 Posted by: skeelogy
Video duration: 97 seconds http://cg.skeelogy.c om/projects-SPH2.php Modified the usual Smoothed Particle Hydrodynamics (SPH) fluid simulation method for easier implementation, better performance and more control. Done using Microsoft XNA 2.0. Display Video Comments | Hide Video Comments | Add Comment |
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Muskeelar: With and Without Dynamics Posted by: skeelogy
Video duration: 47 seconds http://cg.skeelogy.c om/projects-muskeela r.php This video shows my muscle system Muskeelar in action in OGRE. It compares a fighter character in motion, with and without muscle dynamics. Display Video Comments | Hide Video Comments | Add Comment |
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Facial Rig Posted by: skeelogy
Video duration: 66 seconds http://cg.skeelogy.c om/projects-face-rig .php A facial rig with an intuitive GUI for easy creation of facial expressions. Display Video Comments | Hide Video Comments | Add Comment |
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Pre-visualization of Hunter Hunted Posted by: skeelogy
Video duration: 76 seconds http://cg.skeelogy.c om/projects-hunter-h unted.php#storyboard This is the pre-visualization that I have done for the effects video Hunter Hunted (http://www.youtube. com/watch?v=Jw4DhBV6 4_Q) Display Video Comments | Hide Video Comments | Add Comment |
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Soft Body Using Goal And Surface Springs Posted by: skeelogy
Video duration: 33 seconds http://cg.skeelogy.c om/projects-soft-bod y.php Implemented soft body Physics using a series of goal springs and surface springs to achieve nice jiggling effects. Done using Microsoft XNA 2.0. Display Video Comments | Hide Video Comments | Add Comment |
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Fats Simulation Posted by: skeelogy
Video duration: 31 seconds http://cg.skeelogy.c om/projects-fats.php Real-time fats simulation of a fatty game character. Done using Microsoft XNA 2.0. Display Video Comments | Hide Video Comments | Add Comment |
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Run-Time Mesh Subdivision Posted by: skeelogy
Video duration: 43 seconds http://cg.skeelogy.c om/projects-subdivis ion.php Subdivision algorithm is used to fit a high resolution mesh to a low resolution mesh that undergoes Physics simulation. This reduces computational costs (e.g. due to simulation, collision detection etc) while maintaining a smooth appearance in real-time. Implemented in Microsoft XNA 2.0. Display Video Comments | Hide Video Comments | Add Comment |
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Inverse Kinematics Posted by: skeelogy
Video duration: 12 seconds http://cg.skeelogy.c om/projects-IK.php This is an IK solver written in OpenGL. It uses the Jacobian matrix to approximate the linear solution to the non-linear IK problem. In the demo, the user can press spacebar to generate a random point in space and the end effector will move towards it. This video is playing at approximately 3 times the normal speed. Display Video Comments | Hide Video Comments | Add Comment |
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Phantasy Posted by: skeelogy
Video duration: 17 seconds http://cg.skeelogy.c om/projects-phantasy .php A short animation created using 3d Studio Max 5.1. Shows the main character charging up his sword, sticking it into the ground to A short animation created using 3d Studio Max 5.1. Shows the main character charging up his sword, sticking it into the ground to create an energy outbreak with earthquake, and finally blasting enemies away. Display Video Comments | Hide Video Comments | Add Comment |
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Simple Cloth Simulation Posted by: skeelogy
Video duration: 24 seconds http://cg.skeelogy.c om/projects-cloth.ph p A really simple cloth simulation done for a low resolution mesh. Implemented using Microsoft XNA 2.0. Display Video Comments | Hide Video Comments | Add Comment |
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Steering Using Influence Maps Posted by: skeelogy
Video duration: 16 seconds http://cg.skeelogy.c om/knowledge-collisi on-detection.php#inf luencemaps In this demo, the character is scheduled to walk straight through the obstacle but ends up steering past the obstacle due to the repulsive forces. The markings on the ground indicates the influence map. Display Video Comments | Hide Video Comments | Add Comment |
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Muskeelar: Hulk Posted by: skeelogy
Video duration: 22 seconds This shows a hulky character all beefed up with muscles. Display Video Comments | Hide Video Comments | Add Comment |




















Latest comments made on this video:
By: jopir. on 05 Nov 08, 07:40:42
Good explanation my child
By: msj120. on 03 Nov 08, 00:46:16
Nice Video, well done.
By: adisharr. on 27 Jun 08, 20:23:55
Very interesting example :)
By: lanflett. on 01 Jun 08, 19:52:32
Impressive and very didactical video. Congrats and keep up with the excellent work.
By: ppaaii1111. on 22 May 08, 00:21:43
That's damn good
By: rcparts. on 20 May 08, 02:12:23
Congrats! Very didactic and funny movie! I already know ANN's well, but if I didn't know it, sure I'd learn it with your video =) (at least the basic mechanism and the motivations)
By: s2k7a. on 21 Apr 08, 17:43:14
i liked it it makes more sense now
By: RojasA. on 10 Apr 08, 03:34:52
Muy Explicativo! Gracias por el valioso aporte!
By: dalyk. on 03 Apr 08, 10:47:27
Awesum!
By: A3A3adamsan. on 26 Mar 08, 22:35:01
Fun and educational, congratulations! :)
By: GBart. on 18 Mar 08, 18:54:59
Our brains are nothing but really complex neural networks.
By: red15nls. on 12 Mar 08, 15:26:57
Hmm, the time it takes us humans to figure out how to do things takes 10 to 20 years and sometimes even longer. Which we call growing up :) So the AI needs to grow up too. Just like you need to learn a new game the ai has to learn your abilities and how to react to them.
By: mpeniak. on 21 Feb 08, 20:59:25
brilliant!!!GREAT WORK
By: DR3TH. on 13 Feb 08, 11:03:32
thats why i always lose at tekken.
By: sd19matt. on 02 Feb 08, 11:21:30
By the time the AI had learned his combos....the computer player would have been defeated. Neural Networks can never be perceived as perfect as human perception.
By: 8488463p0wnd. on 01 Feb 08, 00:16:03
This video is good but I still don't understand very well. Does anyone know a good place to learn more?
By: einsena. on 22 Jan 08, 14:57:24
if you aren't a teacher, you should be lol!
By: danuthaiduc. on 31 Dec 07, 14:03:00
OMG now i understand neural networks!!!!!1
By: UlisesyAfrodita. on 19 Oct 07, 14:04:34
¡Buena idea! Una forma muy divertida de experimentar con redes neuronales
By: jabbasaw. on 25 Sep 07, 08:05:32
Great work guys. It provides a really interesting contrast between rule based systems verse neural networking.
By: nibble222. on 12 Aug 07, 07:25:26
well done! interesting movie :)
By: kirbyfan95. on 24 Jul 07, 02:50:12
sweet, i like the story of how you taught the AI.
By: frogger626. on 30 Jun 07, 01:08:55
Excellent! I can't wait for this thing to come out!
By: skeelogy. on 30 Jun 07, 00:54:08
It's kinda strange that you wrote that there's no neural networks involved. Have you watched the whole video? We have another version of the game which is running on Finite State Machine that uses if-statements. But that is used as a contrast and is not the feature of this game. Perhaps you can watch the later part of the video which talks about the neural networks.
By: futurehorizon24. on 30 Jun 07, 00:40:06
From the way you described it this game is no Neural Networks but just simple if statements. Dont post things like this when there are people actually trying to develop real methods.